


Detailed explanation of synchronization primitives in C++ concurrent programming
May 31, 2024 pm 10:01 PMIn C multi-threaded programming, the role of synchronization primitives is to ensure the correctness of multiple threads accessing shared resources. It includes: Mutex (Mutex): protects shared resources and prevents simultaneous access; condition variables (Condition Variable): The thread waits for specific conditions to be met before continuing execution; Atomic operation: ensures that the operation is executed in an uninterruptible manner.
C Detailed explanation of synchronization primitives in concurrent programming
In multi-thread programming, synchronization primitives are crucial , which can ensure the correctness when multiple threads access shared resources. C provides a rich set of synchronization primitives, including mutex locks, condition variables, and atomic operations.
Mutex (Mutex)
Mutex is a synchronization mechanism used to protect shared resources. When a thread acquires a mutex lock, other threads will be blocked until the mutex lock is released. In C, you can use the std::mutex
class to implement a mutex lock:
std::mutex mtx; // ... { // 獲取互斥鎖 std::lock_guard<std::mutex> lock(mtx); // 臨界區(qū) } // 互斥鎖在離開(kāi)作用域時(shí)自動(dòng)釋放
Condition Variable
Condition variable Allows a thread to wait for a specific condition to be met before continuing execution. In C, you can use the std::condition_variable
class to implement condition variables:
std::condition_variable cv; // ... { std::unique_lock<std::mutex> lock(mtx); // 等待條件滿足 cv.wait(lock); // 執(zhí)行條件滿足后要執(zhí)行的代碼 }
Atomic operations
Atomic operations guarantee that an operation can Executed in interrupt mode. In C, you can use the atomic library to perform atomic operations:
std::atomic<int> counter; // ... counter++; // 原子地增加 counter 的值
Practical example
Consider a program with a shared counter and a writing thread. The writing thread needs to atomically increment the counter, while the reading thread needs to read the counter protectedly:
std::atomic<int> counter; std::mutex mtx; // 寫(xiě)入線程 void write_thread() { while (true) { // 原子地增加計(jì)數(shù)器 counter++; } } // 讀取線程 void read_thread() { while (true) { // 保護(hù)地讀取計(jì)數(shù)器 std::lock_guard<std::mutex> lock(mtx); std::cout << "Counter: " << counter << std::endl; } } int main() { std::thread t1(write_thread); std::thread t2(read_thread); t1.join(); t2.join(); return 0; }
The above is the detailed content of Detailed explanation of synchronization primitives in C++ concurrent programming. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

In C, cin and cout are used for console input and output. 1. Use cout to read the input, pay attention to type matching problems, and stop encountering spaces; 3. Use getline(cin, str) when reading strings containing spaces; 4. When using cin and getline, you need to clean the remaining characters in the buffer; 5. When entering incorrectly, you need to call cin.clear() and cin.ignore() to deal with exception status. Master these key points and write stable console programs.

volatile tells the compiler that the value of the variable may change at any time, preventing the compiler from optimizing access. 1. Used for hardware registers, signal handlers, or shared variables between threads (but modern C recommends std::atomic). 2. Each access is directly read and write memory instead of cached to registers. 3. It does not provide atomicity or thread safety, and only ensures that the compiler does not optimize read and write. 4. Constantly, the two are sometimes used in combination to represent read-only but externally modifyable variables. 5. It cannot replace mutexes or atomic operations, and excessive use will affect performance.

FunctionhidinginC occurswhenaderivedclassdefinesafunctionwiththesamenameasabaseclassfunction,makingthebaseversioninaccessiblethroughthederivedclass.Thishappenswhenthebasefunctionisn’tvirtualorsignaturesdon’tmatchforoverriding,andnousingdeclarationis

There are mainly the following methods to obtain stack traces in C: 1. Use backtrace and backtrace_symbols functions on Linux platform. By including obtaining the call stack and printing symbol information, the -rdynamic parameter needs to be added when compiling; 2. Use CaptureStackBackTrace function on Windows platform, and you need to link DbgHelp.lib and rely on PDB file to parse the function name; 3. Use third-party libraries such as GoogleBreakpad or Boost.Stacktrace to cross-platform and simplify stack capture operations; 4. In exception handling, combine the above methods to automatically output stack information in catch blocks

To call Python code in C, you must first initialize the interpreter, and then you can achieve interaction by executing strings, files, or calling specific functions. 1. Initialize the interpreter with Py_Initialize() and close it with Py_Finalize(); 2. Execute string code or PyRun_SimpleFile with PyRun_SimpleFile; 3. Import modules through PyImport_ImportModule, get the function through PyObject_GetAttrString, construct parameters of Py_BuildValue, call the function and process return

std::move does not actually move anything, it just converts the object to an rvalue reference, telling the compiler that the object can be used for a move operation. For example, when string assignment, if the class supports moving semantics, the target object can take over the source object resource without copying. Should be used in scenarios where resources need to be transferred and performance-sensitive, such as returning local objects, inserting containers, or exchanging ownership. However, it should not be abused, because it will degenerate into a copy without a moving structure, and the original object status is not specified after the movement. Appropriate use when passing or returning an object can avoid unnecessary copies, but if the function returns a local variable, RVO optimization may already occur, adding std::move may affect the optimization. Prone to errors include misuse on objects that still need to be used, unnecessary movements, and non-movable types

In C, the POD (PlainOldData) type refers to a type with a simple structure and compatible with C language data processing. It needs to meet two conditions: it has ordinary copy semantics, which can be copied by memcpy; it has a standard layout and the memory structure is predictable. Specific requirements include: all non-static members are public, no user-defined constructors or destructors, no virtual functions or base classes, and all non-static members themselves are PODs. For example structPoint{intx;inty;} is POD. Its uses include binary I/O, C interoperability, performance optimization, etc. You can check whether the type is POD through std::is_pod, but it is recommended to use std::is_trivia after C 11.

In C, there are three main ways to pass functions as parameters: using function pointers, std::function and Lambda expressions, and template generics. 1. Function pointers are the most basic method, suitable for simple scenarios or C interface compatible, but poor readability; 2. Std::function combined with Lambda expressions is a recommended method in modern C, supporting a variety of callable objects and being type-safe; 3. Template generic methods are the most flexible, suitable for library code or general logic, but may increase the compilation time and code volume. Lambdas that capture the context must be passed through std::function or template and cannot be converted directly into function pointers.
