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Home Backend Development C++ Is `delete ptr` Equivalent to `delete[] ptr` for Dynamic Arrays in C ?

Is `delete ptr` Equivalent to `delete[] ptr` for Dynamic Arrays in C ?

Dec 21, 2024 am 12:42 AM

Is `delete ptr` Equivalent to `delete[] ptr` for Dynamic Arrays in C  ?

Is Operator Delete Equivalent to Operator Delete[]?

The behavior of deleting a dynamic array using either delete ptr or delete[] ptr in C has been a subject of confusion. Let's delve into the nuances and potential consequences to understand the proper usage.

When you allocate an array dynamically using new IP_ADAPTER_INFO[100], a contiguous block of memory is allocated, and a pointer ptr is returned pointing to the first element.

Using delete ptr:

  • This is incorrect for an array.
  • It attempts to delete a single object, releasing the memory allocated for the first element only.
  • The remaining elements in the array are still allocated and remain in memory.
  • This can lead to memory leaks and potential issues if accessed later.

Using delete[] ptr:

  • This is the correct way to delete a dynamic array.
  • It invokes the operator delete[] function, which is responsible for releasing the entire block of memory allocated for the array.
  • All the elements in the array are deallocated, freeing up all the allocated memory.

Disassembly Code:

The provided disassembly code illustrates the difference between delete ptr and delete[] ptr.

  • For delete ptr, only the first element's value is pushed onto the stack, and operator delete is called.
  • For delete[] ptr, the array's address is pushed onto the stack, and operator delete[] is called, which deallocates the entire block of memory.

Undefined Behavior:

The question raises concerns about the consequences of using delete ptr for an array. The answer emphasizes that the result is undefined behavior.

  • It could lead to unexpected crashes or memory corruption.
  • The consequences can vary depending on the compiler, system configuration, and even seemingly unrelated factors.
  • Relying on undefined behavior is strongly discouraged in any codebase.

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