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Simple vs. Martial Weapons
Simple Weapons
Home Mobile Game Tutorial Mobile Game Guide Dungeons & Dragons: Weapon Types Explained

Dungeons & Dragons: Weapon Types Explained

Feb 18, 2025 am 02:03 AM

In the realm of Dungeons & Dragons, a martial class character's combat effectiveness hinges heavily on their equipment choices. Even at the campaign's outset, players have a diverse range of starting weapons to select from, each impacting their combat style. Understanding weapon types, their properties, and damage types is crucial for effective gameplay. This guide focuses on weapon types and properties; for damage types (like slashing and bludgeoning), refer to our separate article.

Dungeons & Dragons: Weapon Types Explained

Weapon selection is key, as different weapons offer unique advantages and disadvantages. Weapon attributes influence usage and character suitability. Let's explore the various weapon types in D&D.

Note: Damage types, weapon properties, and weapon types are distinct concepts, not interchangeable.

Updated February 12, 2025 by Jack Filsinger: Following the 2024 Player's Handbook release, adjustments were made to Simple, Martial, and Ranged weapon rules. This guide has been updated to reflect the new stats, effects, and properties for all D&D weapon types, including updated Weapon Mastery rules.

Simple vs. Martial Weapons

Dungeons & Dragons: Weapon Types Explained

Simple Weapons

Simple weapons are the most basic and readily available in D&D. Even spellcasters like wizards and sorcerers can wield them (daggers, quarterstaves, etc.). However, this accessibility comes with a trade-off: simple weapons generally deal less damage than other weapon options.

The following weapons are classified as Simple:

Name Cost Damage Damage Type Weight Properties Mastery Range
Club 1 silver 1d4 Bludgeoning 2 lb Slow -
Dagger 2 gold 1d4 Piercing 1 lb Nick 20/60
Greatclub 2 silver 1d8 Bludgeoning 10 lb Push -
Handaxe 5 gold 1d6 Slashing 2 lb Vex 20/60
Javelin 5 silver 1d6 Piercing 2 lb Slow 30/120
Light hammer 2 gold 1d4 Bludgeoning 2 lb Nick 20/60
Mace 5 gold 1d6 Bludgeoning 4 lb - Sap -
Quarterstaff 2 silver 1d6 Bludgeoning 4 lb Topple -
Sickle 1 gold 1d4 Slashing 2 lb Nick -
Spear 1 gold 1d6 Piercing 3 lb Sap 20/60
Light Crossbow 25 gold 1d8 Piercing 5 lb Slow 80/320
Dart 5 copper 1d4 Piercing 1/4 lb Vex 20/60
Shortbow 25 gold 1d6 Piercing 2 lb Vex 80/320
Sling 1 silver 1d4 Bludgeoning - Slow 30/120

(Note: Further sections detailing Martial and other weapon types would follow here in a complete article.)

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