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Table of Contents
Setting up a Static Library Project
Creating a DLL Project
Exporting Functions
Using Your Library in Another Project
Home Backend Development C++ C tutorial for creating a DLL or static library

C tutorial for creating a DLL or static library

Jun 28, 2025 am 12:30 AM

To create a DLL or static library, you need to select a template first and then export the function. Steps: 1. Select the Static Library (.lib) template to create a project, add the .cpp/.h file, and compile and generate .lib; 2. Select Dynamic-Link Library (DLL) for DLL, use __declspec (dllexport) to export the function or .def file definition, and generate .dll and .lib; 3. When using it, copy the .lib and header files to the new project, and the configuration includes path and link dependencies. DLL also needs to place .dll in the same directory or system path as the executable file.

C tutorial for creating a DLL or static library

If you're working with C and want to organize your code into reusable modules, creating a DLL (Dynamic Link Library) or a static library is the way to go. Both have their use cases — static libraries get linked directly into your executable, while DLLs are loaded at runtime and can be shared across multiple programs. Let's walk through how to create both using Visual Studio, since that's one of the most common environments for Windows-based C development.

C tutorial for creating a DLL or static library

Setting up a Static Library Project

To start building a static library (.lib file), you'll need to set up a new project in Visual Studio:

C tutorial for creating a DLL or static library
  • Open Visual Studio
  • Choose Create a new project
  • Select Static Library (.lib) under the C templates
  • Name your project and click Create

Once the project is created, you'll see some boilerplate files. You can add your own .cpp and .h files just like in a regular application. The key difference is that instead of producing an .exe , this project will compile into a .lib .

Important:
Make sure all functions or classes you want to expose are defined in header files and implemented in .cpp files. Since it's a static library, everything gets compiled into the lib, and users of the library will include your headers and link against the .lib during their build.

C tutorial for creating a DLL or static library

You don't need any special syntax unless you're dealing with templates or inline functions that must reside in headers.


Creating a DLL Project

A DLL works a bit differently because it's meant to be used at runtime by one or more applications. Here's how to create one:

  • Open Visual Studio
  • Choose Create a new project
  • This time select Dynamic-Link Library (DLL) from the templates
  • Name and create the project

Visual Studio gives you a sample dllmain.cpp which handles entry points but usually doesn't require changes. You'll also get a .def file or a header where you can define exports.

Exporting Functions

To make functions accessible outside the DLL, you need to decorate them with __declspec(dllexport) when building the DLL, and __declspec(dllimport) when using it in another project. A common trick is to use a preprocessor macro:

 #ifdef MYLIB_EXPORTS
    #define API __declspec(dllexport)
#else
    #define API __declspec(dllimport)
#endif

Then prefix your functions like this:

 extern "C" API int AddNumbers(int a, int b);

Using extern "C" prevents name mangling and makes the function easier to call from other languages ??or tools.

You can also export functions via a .def file if you prefer not to modify the source code, but that's less common these days.


Using Your Library in Another Project

Once you've built either a DLL or a static library, you'll want to use it somewhere else. Here's what you need to do:

For both types:

  • Copy the .lib file (or .dll .lib for DLLs) to your new project directory
  • Copy the public header files as well

In Visual Studio:

  • Right-click your project → Properties → VC Directories → Include directories: add the path to your headers
  • In Linker → Input → Additional Dependencies: add your .lib filename
  • If it's a DLL, place the .dll next to your executable (or in a system path)

That's basically it. Once everything is wired up correctly, you can call functions from your library as if they were part of your own codebase.


Creating a DLL or static library in C isn't too hard once you know how Visual Studio structures things. It's easy to mess up include paths, export declarations, or forget to copy the DLL, so double-check those parts. Other than that, it's mostly just writing normal C code and organizing it properly.

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