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Table of Contents
繼承:代碼復(fù)用的基礎(chǔ)方式
多態(tài):運(yùn)行時決定行為的關(guān)鍵機(jī)制
繼承與多態(tài)結(jié)合使用的典型問題
Home Backend Development C++ C tutorial covering inheritance and polymorphism

C tutorial covering inheritance and polymorphism

Jul 02, 2025 am 01:23 AM
C++ Tutorial Inheritance and polymorphism

C++的繼承和多態(tài)是面向?qū)ο缶幊痰暮诵臋C(jī)制。1. 繼承允許基于已有類創(chuàng)建新類,實現(xiàn)代碼復(fù)用與層次結(jié)構(gòu)設(shè)計,需注意訪問控制符、構(gòu)造函數(shù)調(diào)用及避免過度繼承;2. 多態(tài)通過虛函數(shù)實現(xiàn),使基類指針或引用可調(diào)用派生類方法,應(yīng)用包括圖形界面、插件系統(tǒng)等,但需關(guān)注性能開銷、虛析構(gòu)函數(shù)及正確使用override關(guān)鍵字;3. 典型問題如基類未定義虛析構(gòu)函數(shù)導(dǎo)致delete時未調(diào)用派生類析構(gòu),以及虛函數(shù)覆蓋錯誤,可通過設(shè)置虛析構(gòu)和添加override修復(fù)。掌握這兩個特性有助于理解并應(yīng)用多種設(shè)計模式,并提升大型項目中類結(jié)構(gòu)的設(shè)計能力。

C++ tutorial covering inheritance and polymorphism

C++的繼承和多態(tài)是面向?qū)ο缶幊痰暮诵膬?nèi)容,理解這兩個概念能幫助你寫出結(jié)構(gòu)清晰、可擴(kuò)展性強(qiáng)的代碼。這篇文章不會從頭講類的基礎(chǔ)知識,而是聚焦在繼承怎么用、多態(tài)為什么重要,以及實際開發(fā)中容易踩坑的地方。

C++ tutorial covering inheritance and polymorphism

繼承:代碼復(fù)用的基礎(chǔ)方式

繼承允許我們基于一個已有的類(稱為基類或父類)創(chuàng)建新的類(派生類或子類),從而實現(xiàn)代碼復(fù)用和層次結(jié)構(gòu)的設(shè)計。

C++ tutorial covering inheritance and polymorphism
  • 派生類可以訪問基類的 public 和 protected 成員
  • 可以重寫基類中的方法,也可以添加新功能
  • 支持單繼承和多繼承,但多繼承容易帶來復(fù)雜性,慎用

舉個簡單的例子:

class Animal {
public:
    void eat() { cout << "Animal is eating." << endl; }
};

class Dog : public Animal {
public:
    void bark() { cout << "Dog is barking." << endl; }
};

上面的例子中,Dog 類繼承了 Animal 類的功能,并在此基礎(chǔ)上增加了自己的方法。

C++ tutorial covering inheritance and polymorphism

使用繼承時要注意幾點(diǎn):

  • 訪問控制符(public / protected / private)會影響成員的可見性
  • 如果基類有構(gòu)造函數(shù),派生類需要通過初始化列表調(diào)用它
  • 避免過度繼承,保持類之間的邏輯清晰

多態(tài):運(yùn)行時決定行為的關(guān)鍵機(jī)制

多態(tài)指的是同一個接口可以有不同的實現(xiàn)方式。在 C++ 中,主要是通過虛函數(shù)(virtual functions)來實現(xiàn)的。

當(dāng)你想讓基類指針或引用調(diào)用派生類的方法時,必須將該方法聲明為虛函數(shù)。

示例:

class Shape {
public:
    virtual void draw() { cout << "Drawing a shape." << endl; }
};

class Circle : public Shape {
public:
    void draw() override { cout << "Drawing a circle." << endl; }
};

在這個例子中,如果使用 Shape* 指向 Circle 對象并調(diào)用 draw(),會執(zhí)行 Circle 的版本,前提是 draw() 是虛函數(shù)。

多態(tài)常見應(yīng)用場景包括:

  • 圖形界面事件處理
  • 插件系統(tǒng)或策略模式設(shè)計
  • 游戲中不同角色的行為管理

需要注意:

  • 虛函數(shù)帶來一定的性能開銷(虛函數(shù)表)
  • 不要忘記將析構(gòu)函數(shù)設(shè)為虛函數(shù),否則可能造成內(nèi)存泄漏
  • 使用 override 關(guān)鍵字有助于避免覆蓋錯誤

繼承與多態(tài)結(jié)合使用的典型問題

在實際項目中,很多人會遇到“delete 基類指針導(dǎo)致未定義行為”的情況。這通常是因為基類沒有虛析構(gòu)函數(shù)。

比如下面這段代碼就有風(fēng)險:

class Base {
public:
    ~Base() {}  // 非虛析構(gòu)函數(shù)
};

class Derived : public Base {
public:
    ~Derived() { /* 資源釋放 */ }
};

Base* obj = new Derived();
delete obj;  // 不會調(diào)用 Derived 的析構(gòu)函數(shù)!

修復(fù)辦法很簡單:只要把基類的析構(gòu)函數(shù)設(shè)為虛函數(shù)即可。

另一個常見問題是虛函數(shù)覆蓋不正確,比如參數(shù)不同或者拼寫錯誤。這時候加上 override 就能被編譯器及時發(fā)現(xiàn)。


基本上就這些。掌握好繼承和多態(tài)之后,你會發(fā)現(xiàn)很多設(shè)計模式都建立在這兩個機(jī)制之上。雖然語法不算太難,但真正用好還是得多實踐,尤其是在大型項目中如何合理設(shè)計類層次的問題。

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