How to Get a Random Number Within a Range in JavaScript
Jul 13, 2025 am 01:26 AMCreating random numbers in JavaScript with specified ranges can be implemented using Math.random(). 1. Generate random integers: Use Math.floor(Math.random() (max - min 1)) min to ensure that min and max are included; 2. Generate random floating point numbers: Use Math.random() (max - min) min, and the result does not include max; 3. Notes: When processing min > max, the order should be changed, and when inputting non-numbers should be checked. When generating integers, Math.ceil and Math.floor should be used to process floating point input.
Want to generate a random number in a specified range in JavaScript? It's actually quite simple. The key is to understand Math.random()
and how to convert it into the range you need.

Basic usage: Use Math.random()
JavaScript provides the built-in Math.random()
method, which returns a floating point number between 0 (inclusive) and 1 (inclusive).
for example:
console.log(Math.random()); // Output a number similar to 0.4321
But this number is usually not what we want, what we need is a value within a specific range. At this time, we need to deal with this result.

How to generate integers of any range
Suppose you want to generate random integers (including min and max) from min
to max
, you can write this:
function getRandomInt(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min 1)) min; }
What does this code do?
-
Math.random()
multiplied by(max - min 1)
: gets a possible integer number. - Add
min
: Let the starting value start from the minimum value you set. - Use
Math.floor()
: Make sure the result is an integer.
For example:

getRandomInt(5, 10); // May output 5, 6, 7, 8, 9 or 10
What if only floating point numbers are needed?
If you don't need integers, just a random number with decimals, you don't need to round:
function getRandomFloat(min, max) { return Math.random() * (max - min) min; }
For example:
getRandomFloat(1.5, 3.5); // may return 2.34 or 3.12, etc.
Note: The result of this method will not be equal to max
, because Math.random()
is always less than 1.
Common misunderstandings and precautions
- Many people use
Math.random() * max
directly, but this may miss the minimum or maximum value. - Forgot to add 1 will cause
max
value to be unable to be retrieved. - If you pass in a floating point number to the function that generates integers, remember to use
Math.ceil
andMath.floor
for processing.
There are several common questions you can pay attention to:
- What if
min > max
? It is best to add a judgment to the order of switching. - What if you enter a non-digit? You can use
isNaN()
to check. - What if you only pass one parameter? It can be set to 0 by default or throw an error according to requirements.
Basically that's it. Although it doesn't seem complicated, there are still a few small details that are easy to ignore in actual use, especially the boundary processing, which will make mistakes if you are not careful.
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