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    Table of Contents
    HTML Canvas
    method
    Access-Control-Allow-Origin ? *
    Access Control Allowed Origin ? *
    Example
    Home Web Front-end HTML Tutorial How to allow cross-domain use of images and canvas in HTML?

    How to allow cross-domain use of images and canvas in HTML?

    Aug 30, 2023 pm 04:25 PM
    html image Cross domain

    How to allow cross-domain use of images and canvas in HTML?

    To allow cross-origin use of images and canvases, the server must include the appropriate CORS (Cross-Origin Resource Sharing) headers in its HTTP response. These headers can be set to allow specific sources or methods, or to allow any source to access the resource.

    HTML Canvas

    An HTML5 Canvas is a rectangular area on a web page that is controlled by JavaScript code. Anything can be drawn on the canvas, including images, shapes, text, and animations. The canvas is a great tool for creating games, graphics , and web applications.

    method

    The way to allow the use of images and canvases across domains is to add the following to the header ?

    Access-Control-Allow-Origin ? *

    ’s Chinese translation is:

    Access Control Allowed Origin ? *

    This will allow all image and canvas elements to be used across origins.

    The Chinese translation of

    Example

    is:

    Example

    Below is a complete working example demonstrating how to allow the use of images and canvases across domains. To run it, just open the HTML file in your web browser.

    <!DOCTYPE html>
    <html>
    <head>
       <script>
          function allowCrossOrigin(img, url) {
             if (url.indexOf('https://') !== 0 && url.indexOf('http://') !== 0) {
                // only allow cross-origin requests for images that are hosted on a secure
                
                // (HTTPS/HTTP) server
                return;
             }  
             // create a new Image object and set its src property to the url of the image
             
             // that we want to load
             var image = new Image();
             image.src = url;
             
             // when the image has loaded, set the src property of the img element to the
             
             // url of the image
             image.onload = function() {
                img.src = url;
             };
          }
       </script>
    </head>
       <body>
          <!-- define an img element and set its src property to a local image -->
          <img  id='local-image' src='https://cdn.pixabay.com/photo/2012/08/27/14/19/mountains-55067__340.png'    style="max-width:90%"  style="max-width:90%" alt="How to allow cross-domain use of images and canvas in HTML?" >
          <!-- define another img element and try to set its src property to
          an image that is hosted on a different domain -->
          <img  id='remote-image'    style="max-width:90%"  style="max-width:90%" alt="How to allow cross-domain use of images and canvas in HTML?" >
          <script>
             // get a reference to the img element with id="remote-image"
             var remoteImage = document.getElementById('remote-image');
             
             // set the src property of the img element to the url of the image that we want
             // to load
             remoteImage.src = 'https://i.natgeofe.com/n/2a832501-483e-422f-985c-0e93757b7d84/6_square.jpg';
             
             // call the allowCrossOrigin function, passing in the img element and the url
             // of the image that we want to load
             allowCrossOrigin(remoteImage, 'https://i.natgeofe.com/n/2a832501-483e-422f-985c-0e93757b7d84/6_square.jpg');
          </script>
       </body>
    </html>

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