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? Java java?? ?? Java?? ?? ?? ??? ?? ?? ?? GUI? ??? ??? ??????

Java?? ?? ?? ??? ?? ?? ?? GUI? ??? ??? ??????

Dec 20, 2024 pm 09:27 PM

How to Create a Resizable Swing-Based Chess GUI in Java?

???? ?? ??? ??? Swing Chess GUI ???

GUI(??? ??? ?????)? ??? ?? Java ?????? Swing? ??? ?????? ?????. ???? ??? ?? ??? ??????? ???? ?? ????. ? ????? ?? ?? ??? ???? ?? ?? ??? Swing ?? Chess GUI? ??? ? ??? ? ????.

  • GUI ????:

    • ?? ???, ??, ??, ?? ? ??? ??? ?? ??? ?? label.
    • ??? ?? ??? ?? ?? ???.
    • ?? ?? ?? ???? ?? ???.
    • ?? ??? ??? ??? ??? ???? ??? ??? ??? ??? ??? ??? ?????.

??? ??:

  • GridLayout: 9x9 GridLayout? ??? ??? ?????. ?? ???? ? ?? ?? ??? ??? text.
  • 8x8 ?? ??: ?? ?? ???? ?? ??? ???? ?? ??? 8x8 ?? ??? ?????.
  • ??? ??: ??? ???? ??? ???? ???? ??? ???? ?? ??????.
  • ??? ???: GridBagLayout ? ?? ?? ?? ??? ??? ??? ???? ?? ??? ??? ?? ??? ???? ?????.
  • ?? ? ???: ??? ????? ??? ???? ?? ?? ???? ?? ???? ???? ?????. ??? ? ?? ??.

?? ?? ??:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import javax.imageio.ImageIO;

public class ChessGUI {

    private final JPanel gui = new JPanel(new BorderLayout(3, 3));
    private JButton[][] chessBoardSquares = new JButton[8][8];
    private Image[][] chessPieceImages = new Image[2][6];
    private JPanel chessBoard;
    private final JLabel message = new JLabel("Chess Champ is ready to play!");
    private static final String COLS = "ABCDEFGH";

    // Chess piece types
    public static final int QUEEN = 0, KING = 1,
            ROOK = 2, KNIGHT = 3, BISHOP = 4, PAWN = 5;
    public static final int[] STARTING_ROW = {
        ROOK, KNIGHT, BISHOP, KING, QUEEN, BISHOP, KNIGHT, ROOK
    };

    // Player colors
    public static final int BLACK = 0, WHITE = 1;

    public ChessGUI() {
        initializeGui();
    }

    public final void initializeGui() {
        createImages();

        // Main GUI layout
        gui.setBorder(new EmptyBorder(5, 5, 5, 5));
        JToolBar tools = new JToolBar();
        tools.setFloatable(false);
        gui.add(tools, BorderLayout.PAGE_START);
        // Toolbar buttons
        Action newGameAction = new AbstractAction("New") {
            @Override
            public void actionPerformed(ActionEvent e) {
                setupNewGame();
            }
        };
        tools.add(newGameAction);
        tools.add(new JButton("Save")); // Implement later
        tools.add(new JButton("Restore")); // Implement later
        tools.addSeparator();
        tools.add(new JButton("Resign")); // Implement later
        tools.addSeparator();
        tools.add(message);

        gui.add(new JLabel("?"), BorderLayout.LINE_START);

        // Chess board layout
        chessBoard = new JPanel(new GridLayout(0, 9)) {
            @Override
            public final Dimension getPreferredSize() {
                Dimension d = super.getPreferredSize();
                Dimension prefSize = null;
                Component c = getParent();
                // Adjust size to fit within parent component
                if (c == null) {
                    prefSize = new Dimension((int) d.getWidth(), (int) d.getHeight());
                } else if (c != null && c.getWidth() > d.getWidth() && c.getHeight() > d.getHeight()) {
                    prefSize = c.getSize();
                } else {
                    prefSize = d;
                }
                int w = (int) prefSize.getWidth();
                int h = (int) prefSize.getHeight();
                // Square shape
                int s = (w > h ? h : w);
                return new Dimension(s, s);
            }
        };
        chessBoard.setBorder(new CompoundBorder(new EmptyBorder(8, 8, 8, 8), new LineBorder(Color.BLACK)));
        chessBoard.setBackground(new Color(204, 119, 34)); // Ochre color
        JPanel boardConstrain = new JPanel(new GridBagLayout());
        boardConstrain.setBackground(new Color(204, 119, 34)); // Ochre color
        boardConstrain.add(chessBoard);
        gui.add(boardConstrain);

        // Chess board squares
        Insets buttonMargin = new Insets(0, 0, 0, 0);
        for (int ii = 0; ii < chessBoardSquares.length; ii++) {
            for (int jj = 0; jj < chessBoardSquares[ii].length; jj++) {
                JButton b = new JButton();
                b.setMargin(buttonMargin);
                ImageIcon icon = new ImageIcon(new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB));
                b.setIcon(icon);
                if ((jj % 2 == 1 && ii % 2 == 1) || (jj % 2 == 0 && ii % 2 == 0)) {
                    b.setBackground(Color.WHITE);
                } else {
                    b.setBackground(Color.BLACK);
                }
                chessBoardSquares[jj][ii] = b;
            }
        }

        // Initial chess board setup
        chessBoard.add(new JLabel(""));

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