??? ?? Unity? ??? ??
??? ??(DI)? ???? ???? ??? ???? ??? ? ?? ?? ??? ???? ?????. ????? ? ??. ??? ??? ?? ??? ???? ?????? ??? ??? ???? ???? ??? ?????.
??:
? ?? ???? TwitterAuth ? IAuthenticate ?????? ???? FacebookAuth:
public interface IAuthenticate { bool Login(string user, string pass); } public class TwitterAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to twitter api */ } } public class FacebookAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to fb api */ } }
????? ?? ???? ???? ??? ?????. ? ?? ?? ??(?: Twitter ?? Facebook)? ?? ?????.
??????? ??? ??:
? ?? ?? ??? ??? ??? ?? ??? ??? ???? ????. ??? ???? ? ?? ???? ?? ??? ???? ???? ??? ???? ???? ?? ?? ? ?? ?? ??? ??? ? ????.
??? ??? ??? ?? ??:
?? ??? ??? ??? ??? ?? ?? ??? ???? ????. ??:
?????:
public interface IAuthenticate { bool Login(string user, string pass); bool AppliesTo(string providerName); } public interface IAuthenticateStrategy { bool Login(string providerName, string user, string pass); }
??? ??:
public class TwitterAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to twitter api */ } bool AppliesTo(string providerName) { return this.GetType().Name.Equals(providerName); } } public class FacebookAuth : IAuthenticate { bool Login(string user, string pass) { /* connect to fb api */ } bool AppliesTo(string providerName) { return this.GetType().Name.Equals(providerName); } }
? ???? IAuthenticate? ???? ?? ???? ????? ???? ?? name.
??:
public class AuthenticateStrategy : IAuthenticateStrategy { private readonly IAuthenticate[] authenticateProviders; public AuthenticateStrategy(IAuthenticate[] authenticateProviders) { this.authenticateProviders = authenticateProviders; } public bool Login(string providerName, string user, string pass) { var provider = authenticateProviders.FirstOrDefault(x => x.AppliesTo(providerName)); if (provider == null) throw new Exception("Login provider not registered"); return provider.Login(user, pass); } }
? ??? IAuthenticate ??? ??? ???? ??? ??? ?????. ??? ??? ???? ???? ?? ?? ???? ???? ??? ??? ??? ?????.
Unity ??:
unityContainer.RegisterType<IAuthenticate, TwitterAuth>("twitterAuth"); unityContainer.RegisterType<IAuthenticate, FacebookAuth>("facebookAuth"); unityContainer.RegisterType<IAuthenticateStrategy, AuthenticateStrategy>( new InjectionConstructor( new ResolvedArrayParameter<IAuthenticate>( new ResolvedParameter<IAuthenticate>("twitterAuth"), new ResolvedParameter<IAuthenticate>("facebookAuth") ) ));
? ??? Unity? ?????. ??? ???? IAuthenticate ??? ???? ??? ??? ??? ???? AuthenticateStrategy? ?????. ????.
??:
private readonly IAuthenticateStrategy _authenticateStrategy; public AuthenticateController(IAuthenticateStrategy authenticateStrategy) { _authenticateStrategy = authenticateStrategy; } // login with twitter public virtual ActionResult Twitter(string user, string pass) { bool success = _authenticateStrategy.Login("TwitterAuth", user, pass); } // login with fb public virtual ActionResult Facebook(string user, string pass) { bool success = _authenticateStrategy.Login("FacebookAuth", user, pass); }
AuthenticateStrategy? ????? ??? ?? ???? ???? ??? ??? ?????. ??.
??:
- ??? ???: Unity ??? ???? ??? ???? ????? ???? ?? ?????.
- ?? ?? ??: ??? ??? ??? ?????. ???? ??? ??? ???? ???? ???? ???.
- ??? ??: ?? ??? ???? ?? ?? ???? ?? ???? ? ?? ? ? ????.
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