Course Introduction:You can use CSS3 and SVG to create a circular progress bar animation effect. The steps are as follows: Create an SVG element and define a circular path; set a dotted line style for the circular path; use CSS3 animation to control the offset of the dashed line; set a progress percentage by adjusting the initial offset of the dashed line.
2025-04-04 comment 0 750
Course Introduction:To create a CSS flip effect, the key is to use transform-style:preserve-3d and rotateY() or rotateX() functions in combination. 1. Build an HTML structure and simulate a card with a container containing the front and back sides; 2. Use CSS to locate the front and back sides and set backface-visibility:hidden to hide the content on the back; 3. Trigger the flip animation through:hover pseudo-class or JavaScript to achieve an interactive flip effect.
2025-06-27 comment 0 941
Course Introduction:To achieve the rotation effect of an element, use JavaScript combined with CSS3's transform attribute. 1. Use transform's rotate() function to set the rotation angle. 2. Realize dynamic rotation through requestAnimationFrame. 3. Consider reducing DOM operations or using CSS animations when optimizing performance. 4. Ensure browser compatibility and add prefixes. 5. User interactive control rotation is achieved through mouse or touch events.
2025-05-23 comment 0 654
Course Introduction:WebGL is a JavaScript API that allows hardware-accelerated 2D and 3D graphics rendering in the browser. It is based on OpenGLES2.0 and can use the GPU to achieve high-performance graphics processing without plug-ins. It is suitable for applications such as gaming, data visualization and interactive animation. The reasons why the front-end uses it include: 1. Support cross-platform operation; 2. No additional plug-ins are required; 3. It can be combined with HTML/CSS/JS to build a complete interactive experience; 4. There are rich libraries to support such as Three.js, Babylon.js, etc. To start creating a 3D scene with WebGL, the basic steps are: get canvas and initialize the context; write and compile the shader; link the program; set the number of incoming vertices in the buffer
2025-07-19 comment 0 691
Course Introduction:SqlParameter Parameters.Add vs. AddWithValue: Choosing the Best MethodWhen working with SQL commands, you may encounter the need to add...
2025-01-10 comment 0 674
Course Elementary 13779
Course Introduction:Scala Tutorial Scala is a multi-paradigm programming language, designed to integrate various features of object-oriented programming and functional programming.
Course Elementary 82293
Course Introduction:"CSS Online Manual" is the official CSS online reference manual. This CSS online development manual contains various CSS properties, definitions, usage methods, example operations, etc. It is an indispensable online query manual for WEB programming learners and developers! CSS: Cascading Style Sheets (English full name: Cascading Style Sheets) is an application used to express HTML (Standard Universal Markup Language).
Course Elementary 13148
Course Introduction:SVG is a markup language for vector graphics in HTML5. It maintains powerful drawing capabilities and at the same time has a very high-end interface to operate graphics by directly operating Dom nodes. This "SVG Tutorial" is intended to allow students to master the SVG language and some of its corresponding APIs, combined with the knowledge of 2D drawing, so that students can render and control complex graphics on the page.
Course Elementary 24595
Course Introduction:In the "AngularJS Chinese Reference Manual", AngularJS extends HTML with new attributes and expressions. AngularJS can build a single page application (SPAs: Single Page Applications). AngularJS is very easy to learn.
Course Elementary 27455
Course Introduction:Go is a new language, a concurrent, garbage-collected, fast-compiled language. It can compile a large Go program in a few seconds on a single computer. Go provides a model for software construction that makes dependency analysis easier and avoids most C-style include files and library headers. Go is a statically typed language, and its type system has no hierarchy. Therefore users do not need to spend time defining relationships between types, which feels more lightweight than typical object-oriented languages. Go is a completely garbage-collected language and provides basic support for concurrent execution and communication. By its design, Go is intended to provide a method for constructing system software on multi-core machines.
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