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魔術(shù):聚會 - 最終幻想的云,前士兵指揮官甲板指南

Jul 02, 2025 am 06:03 AM

Cloud, Ex-SOLDIER is the face commander for Magic: The Gathering's Limit Break preconstructed Commander deck. While that deck is solid out of the box, Cloud, Ex-SOLDIER is better utilized as its own dedicated Commander deck without the constraints of the precon.

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

Cloud is all about Equipment, with every Cloud card in the Final Fantasy set revolving around Equipment in some capacity. A Cloud, Ex-SOLDIER Commander deck focuses heavily on Equipment, putting them on creatures to gain powerful, potentially game-ending effects. If you like Equipment decks or Final Fantasy 7, Cloud, Ex-SOLDIER is one of the best commanders you can be playing.

Decklist

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

Commander: Cloud, Ex-SOLDIER

Adelbert Steiner Ardenn, Intrepid Archaeologist Barret, Avalanche Leader Beatrix, Loyal General Bruenor Battlehammer Bureau Headmaster
Cid, Freeflier Pilot Cloud, Midgar Mercenary Cloud, Planet's Champion Codsworth, Handy Helper Danitha Capashen, Paragon Freya Crescent
Gilgamesh, Master-at-Arms Halvar, God of Battle // Sword of the Realms Kellan, the Fae-Blooded Lion Sash Lizard Blades Professor Hojo
Puresteel Paladin Red XIII, Proud Warrior Sram, Senior Edificer Stoneforge Mystic Tifa, Martial Artist Yuffie, Materia Hunter
Farseek Nature's Lore Open the Armory Rampant Growth Steelshaper's Gift Three Visits
Chaos Warp Dispatch Inventory Management Path to Exile Swords to Plowshares Arcane Signet
Basilisk Collar Behemoth Sledge Blackblade Reforged Bloodforged Battle-Axe Champion's Helm Colossus Hammer
Commander's Sphere Conformer Shuriken Conqueror's Flail Embercleave Excalibur, Sword of Eden Fellwar Stone
Hexplate Wallbreaker Inspirint Statuary Loxodon Warhammer Pip-Boy 3000 Power Fist Sol Ring
Sword of the Animist Talisman of Conviction Talisman of Unity The Reaver Cleaver Trailblazer's Boots Ultima Weapon
Wrecking Ball Arm Blacksmith's Talent Fighter Class Forge Anew Sigarda's Aid Axgard Armory
Battlefield Forge Brushland Buried Ruin Canopy Vista Cinder Glade Clifftop Retreat
Command Tower Exotic Orchard x4 Forest Ishgard, the Holy See Jungle Shrine Karplusan Forest
x4 Mountain Overgrown Farmland x5 Plains Rockfall Vale Rogue's Passage Rootbound Crag
Rugged Prairie Slayers' Stronghold Spire of Industry Sundown Pass

Sunpetal Grove

The decklist contains 24 creatures, six sorceries, five instants, 26 artifacts, four enchantments, and 34 lands. There is only slightly more creatures than Equipment, as Equipment is necessary for the deck to run optimally.

Key Cards

Cloud, Ex-SOLDIER

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

Cloud, Ex-SOLDIER acts as both a target to put all your Equipment on, as well as draw power and ramp. You want Cloud to hit the threshold of seven or more power, as that way you get to have all of Cloud's effect trigger when it attacks.

Codsworth, Handy Helper

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

Codsworth, Handy Helper is one of the best support cards for any Equipment strategy. It acts as a mana dork capable of tapping for two mana instead of the normal one, and can cheat around equip costs by tapping itself.

Codsworth is either ramp or utility, depending on what you need it for given the game state. It also gives your commander ward two, giving it an extra layer of protection to make it safer to put Equipment onto it since the chance of removal is much lower.

Inspiring Statuary

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

There is a balance between Equipment and non-Equipment spells, and Inspiring Statuary turns all your Equipment into mana rocks. Improvise lets you tap your artifacts to pay for generic mana costs, making it so you only need to use colored mana from permanents to cast spells.

There is no downside for an Equipment being tapped. As such, using them for improvise with Inspiring Statuary essentially makes them generate "free" mana. Improvise is a great way to use your Equipment to cast creatures so you can hold up lands for interaction on your opponents' turns.

Gilgamesh, Master-At-Arms

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

Gilgamesh, Master-at-Arms is one of the best ways to get a ton of Equipment onto the battlefield at once?????. It happens on both Gilgamesh entering or attacking, so you guarantee the effect goes off if Gilgamesh hits the battlefield at least once.

How To Play The Deck

General Gameplan

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

A Cloud, Ex-SOLDIER deck is all about putting Equipment on all your creatures, with many of them wanting to have at least seven power. Many Equipment provide stat boosts, such as Behemoth Sledge, Blackblade Reforged, and Hexplate Wallbreaker, making hitting the seven threshold easier

Win Conditions And Flaws

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

The primary win condition of the deck is winning through combat. This can be done traditionally, with your creatures boosted up by Equipment capable of dealing large amounts of damage in one swing. Alternatively, you can win through commander damage.

Equipment decks make it easy to turn your commander into a creature with 21 power, allowing them to take someone out of the game with just one damage connection. Some permanents like Tifa, Martial Artist and Hexplate Wallbreaker give extra combat steps, making achieving victory even easier.

The biggest downside of the deck is its heavy reliance on Equipment. Equipment is very mana-intensive, because you need the mana to cast them and more mana to actually put them on a creature. Certain permanents, such as Sigarda's Aid, Forge Anew, and Blacksmith's Talent help to put Equipment on your creatures for free, but that requires them to stay on the battlefield.

If you don't have any ways to cheat around equip costs, your turns are going to be very slow, allowing your opponents to interact with your battlefield and remove threats before you can even take advantage of them. However, once you have creatures equipped, you can start running away with the game with giant outbursts of damage?????.

Magic: The Gathering - Final Fantasy's Cloud, Ex-SOLDIER Commander Deck Guide

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