Cloud, Ex-SOLDIER is the face commander for Magic: The Gathering's Limit Break preconstructed Commander deck. While that deck is solid out of the box, Cloud, Ex-SOLDIER is better utilized as its own dedicated Commander deck without the constraints of the precon.
Cloud is all about Equipment, with every Cloud card in the Final Fantasy set revolving around Equipment in some capacity. A Cloud, Ex-SOLDIER Commander deck focuses heavily on Equipment, putting them on creatures to gain powerful, potentially game-ending effects. If you like Equipment decks or Final Fantasy 7, Cloud, Ex-SOLDIER is one of the best commanders you can be playing.
Decklist
Commander: Cloud, Ex-SOLDIER |
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Adelbert Steiner | Ardenn, Intrepid Archaeologist | Barret, Avalanche Leader | Beatrix, Loyal General | Bruenor Battlehammer | Bureau Headmaster |
Cid, Freeflier Pilot | Cloud, Midgar Mercenary | Cloud, Planet's Champion | Codsworth, Handy Helper | Danitha Capashen, Paragon | Freya Crescent |
Gilgamesh, Master-at-Arms | Halvar, God of Battle // Sword of the Realms | Kellan, the Fae-Blooded | Lion Sash | Lizard Blades | Professor Hojo |
Puresteel Paladin | Red XIII, Proud Warrior | Sram, Senior Edificer | Stoneforge Mystic | Tifa, Martial Artist | Yuffie, Materia Hunter |
Farseek | Nature's Lore | Open the Armory | Rampant Growth | Steelshaper's Gift | Three Visits |
Chaos Warp | Dispatch | Inventory Management | Path to Exile | Swords to Plowshares | Arcane Signet |
Basilisk Collar | Behemoth Sledge | Blackblade Reforged | Bloodforged Battle-Axe | Champion's Helm | Colossus Hammer |
Commander's Sphere | Conformer Shuriken | Conqueror's Flail | Embercleave | Excalibur, Sword of Eden | Fellwar Stone |
Hexplate Wallbreaker | Inspirint Statuary | Loxodon Warhammer | Pip-Boy 3000 | Power Fist | Sol Ring |
Sword of the Animist | Talisman of Conviction | Talisman of Unity | The Reaver Cleaver | Trailblazer's Boots | Ultima Weapon |
Wrecking Ball Arm | Blacksmith's Talent | Fighter Class | Forge Anew | Sigarda's Aid | Axgard Armory |
Battlefield Forge | Brushland | Buried Ruin | Canopy Vista | Cinder Glade | Clifftop Retreat |
Command Tower | Exotic Orchard | x4 Forest | Ishgard, the Holy See | Jungle Shrine | Karplusan Forest |
x4 Mountain | Overgrown Farmland | x5 Plains | Rockfall Vale | Rogue's Passage | Rootbound Crag |
Rugged Prairie | Slayers' Stronghold | Spire of Industry | Sundown Pass |
Sunpetal Grove |
The decklist contains 24 creatures, six sorceries, five instants, 26 artifacts, four enchantments, and 34 lands. There is only slightly more creatures than Equipment, as Equipment is necessary for the deck to run optimally.
Key Cards
Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER acts as both a target to put all your Equipment on, as well as draw power and ramp. You want Cloud to hit the threshold of seven or more power, as that way you get to have all of Cloud's effect trigger when it attacks.
Codsworth, Handy HelperCodsworth, Handy Helper is one of the best support cards for any Equipment strategy. It acts as a mana dork capable of tapping for two mana instead of the normal one, and can cheat around equip costs by tapping itself.
Codsworth is either ramp or utility, depending on what you need it for given the game state. It also gives your commander ward two, giving it an extra layer of protection to make it safer to put Equipment onto it since the chance of removal is much lower.
Inspiring Statuary
There is a balance between Equipment and non-Equipment spells, and Inspiring Statuary turns all your Equipment into mana rocks. Improvise lets you tap your artifacts to pay for generic mana costs, making it so you only need to use colored mana from permanents to cast spells.
There is no downside for an Equipment being tapped. As such, using them for improvise with Inspiring Statuary essentially makes them generate "free" mana. Improvise is a great way to use your Equipment to cast creatures so you can hold up lands for interaction on your opponents' turns.
Gilgamesh, Master-At-Arms
Gilgamesh, Master-at-Arms is one of the best ways to get a ton of Equipment onto the battlefield at once?????. It happens on both Gilgamesh entering or attacking, so you guarantee the effect goes off if Gilgamesh hits the battlefield at least once.
How To Play The DeckGeneral Gameplan
A Cloud, Ex-SOLDIER deck is all about putting Equipment on all your creatures, with many of them wanting to have at least seven power. Many Equipment provide stat boosts, such as Behemoth Sledge, Blackblade Reforged, and Hexplate Wallbreaker, making hitting the seven threshold easier
Win Conditions And FlawsThe primary win condition of the deck is winning through combat. This can be done traditionally, with your creatures boosted up by Equipment capable of dealing large amounts of damage in one swing. Alternatively, you can win through commander damage.
Equipment decks make it easy to turn your commander into a creature with 21 power, allowing them to take someone out of the game with just one damage connection. Some permanents like Tifa, Martial Artist and Hexplate Wallbreaker give extra combat steps, making achieving victory even easier.
The biggest downside of the deck is its heavy reliance on Equipment. Equipment is very mana-intensive, because you need the mana to cast them and more mana to actually put them on a creature. Certain permanents, such as Sigarda's Aid, Forge Anew, and Blacksmith's Talent help to put Equipment on your creatures for free, but that requires them to stay on the battlefield.
If you don't have any ways to cheat around equip costs, your turns are going to be very slow, allowing your opponents to interact with your battlefield and remove threats before you can even take advantage of them. However, once you have creatures equipped, you can start running away with the game with giant outbursts of damage?????.
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