Canvas and SVG are different in applicable scenarios. 1. Canvas is a pixel canvas, suitable for high-performance dynamic drawing, such as games and complex animations, but does not support direct operation of graphic elements; 2. SVG is a vector document, suitable for graphics with clear structure and frequent interactions, such as charts and maps, and supports CSS and JS operations; 3. Canvas performance is better than large-scale graphic rendering, and SVG is more conducive to accessibility and interactive design; 4. Select according to project requirements, if you need to repaint in real time, select SVG.
Canvas and SVG are techniques used to draw graphics on web pages, but they work completely differently from the applicable scenarios.
Canvas is a pixel canvas, SVG is a vector document
Canvas is like a blank canvas. You use JavaScript to "draw dots, connect lines, fill" and finally display pixels one by one. Once you draw it, Canvas doesn't remember what you drew, just keeping the results. In other words, it has no object model and cannot directly manipulate the elements you draw.
SVG (Scalable Vector Graphics) is an XML-based vector graphics format. You can think of it as a structured document where each graphic element can be selected, modified, and bound events. For example, you can use CSS to change its color, or you can use JS to manipulate a circle or rectangle.
Canvas is more suitable if you need to render large amounts of graphics (such as games and animations) in real time with high performance; if you want the graphics to be searched, indexed, scaled without jagging, and easy to interact, then choose SVG.
Canvas is suitable for dynamic drawing, SVG is more suitable for structured graphics
The advantage of Canvas is its flexibility, you can draw frame by frame to achieve complex animation effects, such as particle systems, image filters, etc. But it also has its disadvantages: every time the screen is updated, it must be redrawn, which may not be as efficient as SVG, especially when there are not many graphics but frequent interactions.
SVG is more suitable for content such as icons, charts, and maps with clear structure and high interaction requirements. For example, in data visualization, D3.js often creates interactive charts based on SVG. You can easily add click events to every bar chart or polyline point.
- Canvas: Suitable for complex but static graphics
- SVG: Suitable for scenes with small numbers of graphics but high interactions
Different performance, the choice should be based on specific needs
Canvas performs better when dealing with large amounts of graphics, especially when frequent interactions are not required. Because it operates the pixel directly, it does not create too much DOM node burden.
The performance problems of SVG mainly occur when there are too many graphics, because it essentially creates many nodes in the DOM. If a page has thousands of SVG elements, it may cause the page to stutter.
For example:
- Game development: Canvas is usually used because each frame needs to be re-drawn and the graphics are dense.
- Chart display: Responsive design and interactive features are easier to implement with SVG.
However, many frameworks have been optimized now, such as mixing the two when necessary, or using WebGL to improve the performance limit of Canvas.
Basically that's it. The two technologies have their own strengths and weaknesses, and the key depends on what kind of graphics capabilities and interaction methods your project needs.
The above is the detailed content of What is the difference between HTML5 Canvas and SVG?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

How to use SVG to achieve image mosaic effect without using Javascript? The following article will give you a detailed understanding, I hope it will be helpful to you!

svg images are widely used in projects. The following article will introduce how to use svg icons in vue3 + vite. I hope it will be helpful to everyone!

svg can be converted to jpg format by using image processing software, using online conversion tools, and using the Python image processing library. Detailed introduction: 1. Image processing software includes Adobe Illustrator, Inkscape and GIMP; 2. Online conversion tools include CloudConvert, Zamzar, Online Convert, etc.; 3. Python image processing library, etc.

With the continuous development of modern Web front-end development, more and more technologies are widely used in actual development. Among them, Vue.js is currently one of the most popular JavaScript frameworks. It is based on the MVVM model and provides a rich API and component library, making it easier to develop responsive, reusable, and efficient web applications. The latest version of Vue.js3 has better performance and richer features than the old version, which has attracted widespread attention and research. This article will introduce to you a

How to add logo to favicon using SVG? The following article will introduce to you how to use SVG to generate favicon with logo. I hope it will be helpful to you!

1. Install vite-plugin-svg-icons. You also need to install fast-glob related dependencies. Otherwise, when vite runs npmrundev, it will report the Cannotfindmodule'fast-glob' error npmifast-glob@3.x-Dnpmivite-plugin-svg. -icons@2.x-D 2. Create a new component index.vueimport{computed}from'vue';cons under src/components/svgIcon

1. Install svg-sprite-loadernpminstallsvg-sprite-loader--save-dev 2. Create a new component under src/components/svgIcon index.vueimport{computed}from"@vue/reactivity";exportdefault{name:"baseSvgIcon", props:{iconClass:{type:String},className:{type:String},},setup

To draw HTMLImageElements on a canvas element, use the drawImage() method. This method defines an Image variable using src="mySVG.svg" and uses drawImage when loading. varmyImg=newImage();myImg.onload=function(){ ctx.drawImage(myImg,0,0);}img.src="http://www.example.com/files/sample.svg";
