This is it, the final stretch in Lies Of P: Overture. The final stage is a bit of an odd duck. It starts with a stroll through the orphanage, where you will do little in the way of fighting baddies, but quite a bit of document acquisition and reading. However, once you've worked your way a little deeper into the Rose Estate, you'll find that the back half is littered with minibosses.
Additionally, it all culminates in a little problem-solving to round things off. We'll help you work through every tough encounter, help you solve every problem, and show you where all the goodies are stashed away. Worry not, you'll leave this orphanage with your pockets stuffed.
All Obtainable Equipment, Documents, And Items In The Monad Charity House
With the final stage, we are set to obtain a staggering number of documents, and quite a few valuable items. However, outside a pair of amulets, we won't be picking up much in the way of equipment. The stage starts by peppering you with a considerable number of documents, but once the minibosses start showing up, you'll start getting quite a few items. In preparation for the boss, Lies of P is clearly giving you some high-ticket ergo crystals, so you should be able to get a few levels just by snatching these up.
All Discoverable Items |
|
---|---|
Documents |
Blood-Spattered Photo, Romeo's Letter, On The Potential of the Murder Puppet, Petition to the order document, A Family's Happy Memory, Sophia's Diary, Letter To Valentius, Great Master's Letter Of Excommunication. |
Items |
Resplendant Ergo Crystal, Throwing Cell, Radiant Ergo Chunk, Legion Magazine, Legion Magazine, Vivid Ergo Crystal. |
Equipment |
Frenzied Amulet 1, Courage Amulet |
Monad Charity House Stargazer
Head straight through the front hallway, and through the open doors. After witnessing a (grizzly) cutscene, you'll find the Blood-Spattered Photo and Romeo's letter next to Lea. Keep heading up the stairs, and you will find the "On The Potential of the Murder Puppet" document sitting on a sofa. The stairs leading up from this area will take you to a hallway lined with enemies.
Most of the zombies you'll encounter are the standard fare, but the ones with the green mound of flesh growing on their heads will whip at you with tendrils. They also have poisoned projectiles that they will fire at you. They can attack from quite a distance, so, ready yourself. Sometimes they will commit to an attack where they swing at you wildly, this is pretty easy to time and has a predictable pattern.
Now, the first door on your left houses a solitary zombie, as does the second room on your left, and the room on the right (the first two doors on the right lead to the same room). The last room on the left holds the Petition to the order document. Finally, the last doorway on the right is the path forward. There are two more zombies in here, with one playing dead. You'll then enter a suspiciously empty room, before entering into a hallway with three more foes weeping. Take them out before they get up and attack.
The next one has a massive mutant wielding a gigantic bludgeon. They will apply the Decay effect, so be on the lookout for that. The Icarus Legion Arm is highly effective against them, as this foe moves quite slowly. Keep your distance, wait for them to miss one of their slam attacks, and then hit them with a fully charged attack. Try to stay away from the green mist as much as possible. You'll be rewarded with a Resplendent Ergo Crystal and a Throwing Cell for defeating it.
Continue forward, through the bedroom, and in the next area take a left, this will open up a shortcut back to the main hallway. Take a right, and head straight. You'll be in a bed chamber where you can collect the A Family's Happy Memory and Sophia's Diary documents. Now, leave the bedroom, take a left, and you'll be led down a set of stairs, and pop out into a massive room with "Another Letter from an old friend" sitting in front of you to read.
The next area will have two chefs and a maid. They are all infected, so they have those mutated limbs and tendrils. Let them come to you, and back out into the room you came from: that way you won't trigger the miniboss. Thankfully, the chefs largely charge forward and commit to stubby attacks, giving you ample opportunity to attack them. This is a repurposed enemy from the base game, except now they'll swipe at you with a knife occasionally.
How To Beat The Two-Hammered Mutated Miniboss
Once you've finished the first batch, move forward and a mutant will burst out of the room on your right. This monstrosity is wielding two massive hammers. If you completed the optional content in the Zelator Underground Facility, you will have encountered a similar foe already. They have three main ways to attack...
- They will charge forward with four slam attacks before performing a fifth furious attack.
- They will take three horizontal swings at you.
- They will roll at you while in their ball form.
If you parry the roll, they will roll a second time. Parry the second roll, and you will stagger them, giving you a great opportunity to pile on the damage. If you want, you can get your distance and focus on just parrying that roll, as they almost always use it when you are far away. However, their five-hit slamming attack is also quite easy to parry, so feel free to take advantage of that if you are confident in your timing.
Once you defeat them, you will get the Radiant Ergo Chunk and a Legion Magazine. You will also find a Legion Magazine on the shelf, and a Vivid Ergo Crystal on the body near the downed clock. Get the Special Purification Ampoule from the pantry where the miniboss came from, and slide down the ladder. This will take you to the Monad Charity House Cellar Stargazer.
Monad Charity House Cellar Stargazer
Moving forward, enter the room on your left, and you'll fight a chef that spews poison projectiles, and another one that attacks you with those overhead attacks. Take them out and grab the Thermite in the back corner. The main room has three more chefs wandering around. If you hook around into the room on your right, there is a another chef waiting for you.
Head into the alcove on your left, and you'll encounter another chef, while a chef torso is clinging to the roof, looking to drop on top of your head. Open the chest to get a Frenzied Amulet 1. Head into the room in the back via the entrance on the right. There are two enemies clinging to the ceiling above the left entrance. Use a bow, or another long-ranged weapon, to bring them down, then grab the Vivid Ergo Crystal from the corner of the room.
Once you've cleared out these rooms, head down the stairs. There are three mutants with massive hands looking to bludgeon you hidden among the massive barrels down here. The only two things you need to know about these foes is that they hit very, very hard, and they explode when they die. So, wait for them to miss, then hit them with your most powerful shot. Or, even better, shred them with your Icarus Legion Arm. Grab the Special Purification Ampoule.
Puppet Policeman MinibossThat's right, one of Lies Of P: Overture's final minibosses is one of the first minibosses you encountered in the base game. This foe uses all the same attacks, which include...
- A short shoulder charge that he can use to close the distance.
- A furious shoulder charge that you should parry the moment after he turns away from you.
- A three-hit combo where he winds up before each attack - the final being a spinning backhand club swing.
- As he gets more damaged, he will add a furious attack onto the three-hit sequence, and follow it with two more swings of his club.
The Puppet Policeman does a ton of damage, but he is also fairly easy to parry, as his moves all have consistent, rhythmic timing. The big thing to watch out for is how low his health is. Once he is below the 50% mark, his combo goes from being three hits to six hits, the fourth of which is a furious attack. Once you defeat him, open the chest he was protecting, and you will get a Quartz.
Valentinus's Study StargazerAfter leaving the elevatory, you will find the Letter To Valentinus in the safe. Head forward, and you will be in an office. Grab the Great Master's Letter Of Excommunication from the desk, and then activate the little statue on the bookshelf next to it to open a path forward. Jump down into the area below, and you'll fight more mutated, undead servants. Another mutant with giant hands is waiting for you in the narrow passageway at the back of the room.
The next room has four zombies and another club-handed mutant. There is plenty of space to take them out, but don't be afraid to back yourself into the narrow passage you came from to create a bottleneck and force them to cluster together.
Now that you have cleared out all the baddies, run around this room and pick up the Special Resistance Amopoule, Electric Blitz Abrasive, and Technique Crank. Look for bookshelves that have glowing statues on them. Interact with those and you will reveal two hidden rooms. One has a Courage Amulet inside, and the other has a zombie as well as a Miraculous Recovery Ampoule.
Where To Find The First Statue Switch
Climb the ladder, and you will fight four more zombies. One of them has one of those mutated lumps on her head. Once you clear them out, grab the Radiant Ergo Crystal on the floor beside the couch. Head down the ladder across from the coach, grab the Shot Put, then, interact with the statue and you will flip a hidden switch. This will extend a bookshelf outward in the main area.
Climb back up, and cross the bridge you just created. On your left, you will see an item sitting on top of a bookshelf...
How Do You Get The Item On The Bookshelf In The Monad Charity House?
If you are wondering how you are supposed to get to this marooned item, it wouldn't be surprising, as you need to use the jump. It is quite possible that this is the first time you have ever heard of the jump, as you rarely (ever?) have a use for it.
In order to perform the jump, sprint, then, press the left stick in mid-sprint to leap forward. Run toward the first plank and then perform the jump at the edge to make this leap. You will get the Miraculous Enhancement Ampoule as a reward.
Where To Find The Second Statue Switch
Once you have claimed the Miraculous Enhancement Ampoule, you will have nearly cleared the Monad Charity House, and you can continue forward to the exit. Head back up, cross the bridge, and head forward until you reach the next room. You will find a Resplendent Ergo Chunk here, and another statue.
Flick the switch on the statue in this area, and the bookshelves will shift once more. Hop down to the area below, but prepare yourself. You will have one last hurdle to face before you hit the final boss. There is a final miniboss to tangle with.
The Axe-Wielding Mutant Miniboss
This massive axe-wielding brute is exactly what you would expect him to be based on his appearance. He hits very hard, he has a ton of reach, and he is fairly slow and predictable. His attacks include...
- A three-hit combo where he takes three giant hacks at you with his axe.
- A furious attack, where he winds up a spinning backhanded swing. He will start to use this after the three-hot combo once he is hurt.
- A leaping attack that he follows up with three more vertical slashes, the third of which is a furious attack.
You will be fighting this foe in a pretty cramped space so that rules out playing a spacing game, as he has such far-reaching attacks. The key here is to just... parry him (which is easier said than done, of course). Thankfully, his attacks are quite predictable, and he doesn't use any fake-out motions. If you parry the furious attack that ends his leaping combo, you will stagger him. If you need to retreat to heal, you can run into the hallway that he came from, but be warned, it is a dead end.
If you are struggling with this final miniboss, you may want to consider switching your Legion Arm to the Cataclysm shotgun. His swings are so predictable and wide that it is easy to get the counter hit with your shotgun blast, which does a ton of damage, while also pushing you away, making you safe as long as you have some space behind you.
Once you beat this final miniboss, you will earn a Quartz and get the Rose Garden Key you need to open the door to the final Stargazer. This is the of the DLC. So, make sure you finish off any remaining quests. Once you push forward, you will fight the final boss of the game: Arlecchino. For more information on how to beat this fearsome final boss, read our complete guide below.
The above is the detailed content of Lies Of P: Overture - Monad Charity House Walkthrough. For more information, please follow other related articles on the PHP Chinese website!

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